Posted in excerpt, Giveaway, nonfiction, Writing on March 24, 2017

Creating Stories
by Hank Quense

Published by Strange World Publishing

AVAILABLE April 1, 2017

$8.99, 9947 KB, 105 Pages

Genre: Fiction Writing

Synopsis

Do you have a story in you? Do you know how to write it or how to tell it? Well, CREATING STORIES has the answers. In addition, Hank is offering a tour-wide giveaway featuring of five (5) eBooks of CREATING STORIES and three (3) print copies of the author’s MOXIE’S PROBLEM (U.S. entries only). See how you can enter to win below. If you don’t want to wait to win a copy of CREATING STORIES, Hank is offering a special ‘half price’ sale that will only be available during his tour (March 20 through April 14).

Hank, the author of more than twenty books, tells you how to write your story. He believes that stories come from the melding of three elements: getting ideas, story design, and story-telling. Ideas have to come from the author. CREATING STORIES covers the last two.

The book concentrates on developing characters including such rarely discussed requirements such as a dominant reader emotion and the character’s biography.

Plots are also covered in depth and a number of graphics are included to illustrate complex points. Another topic discusses subplots and how to utilize them and how to nest them within the main plot.

A separate chapter discusses the relationship between the plot and the emotional arcs.

Other topics covered are character arcs, scene design, point-of-view, writing voice.

Excerpt

From Chapter 2 of Creating Stories

Setting can do much more than describe the backdrop for the story.  It should convey and define the time period and customs of the characters.  It can set up the reader’s expectations about the type of story he is about to read.  It can start the reader’s image-building process.

Consider your characters acting out the story on a stage.  Behind the characters, instead of the scenery typical with plays, there is nothing but white panels.  The people who paid money to see the play would be dismayed by the lack of scenery, so too your readers will not like it if your story doesn’t have the appropriate setting to back up the characters.

As with the plot and other story development elements, the setting must dovetail with the overall story design.  As an example, a Medieval setting won’t work if the bad guy uses an automatic pistol (unless the bad guy is also a time traveler).  Thus the setting places limits on what the author can do and can’t do, so it’s best if the author has the setting developed before the work gets too far along.

The setting used in your story has to be accurate.  Don’t try to set a story in Manhattan’s Central Park if you haven’t been there.  Likewise, the French Quarter in New Orleans is unique and shouldn’t be used by anyone who hasn’t walked the narrow streets.

Here is an example of what can happen.  I’ve lived and worked all my life around New York City.  The Hudson River is over a mile wide here and the East River is nearly a half-mile wide.  If you haven’t been to Dublin, you may assume the Liffey River, which runs through that city, would be of similar size.  It isn’t.  The Liffey is rather small compared to the rivers around Manhattan.  Making the Liffey a wide river will destroy your credibility with those readers who have seen the Liffey.

On the other hand, if you develop an imaginary location, you can make the city’s river as wide as you want.  Similarly, if you use a backdrop of a historical period in the distant past, none of your readers will have been there, but you’ll still have to do research to get the setting accurate. You can’t use St. Paul’s Cathedral with its great dome in London right after William the Conquerer became king of England.  St Paul’s wasn’t built yet.

The setting of the story should be conveyed early to the reader, the earlier the better.  Ideally, the opening paragraph in a short story or the first few pages in a longer work should give an indication of the type of story the reader is about to encounter.  Is it a mystery set in Victorian London?  Is it a story of survival set in war-torn Iraq?  Are those vicious aliens on their way to Earth?  The reader expects and has a right to know this stuff as early as possible.  Don’t disappoint the reader.  She may put the book down and never open it again.

An effect of establishing the setting is the placing of limitations on the author and the characters.  For the author, a space ship means he shouldn’t have the characters using swords and landline phones since these artifacts are from bygone eras.

Your characters are also limited.  A character in the Old West can’t have knowledge of computers or smart phones, unless he’s a time-traveler.

If you write a story that uses weapons from a different era or knowledge not available at that time, you’d better have a good reason why it makes sense.  You don’t have to convince yourself, you have to convince the reader.

~ ~ ~

If you have any questions or comments on this material, leave a note and I’ll respond.

About the Author

Hank Quense writes humorous and satiric sci-fi and fantasy stories.

He also writes and lectures about fiction writing and self-publishing. He has published 19 books and 50 short stories along with dozens of articles. He often lectures on fiction writing and publishing and has a series of guides covering the basics on each subject. He is currently working on a third Moxie novel that takes place in the Camelot era.

He and his wife, Pat, usually vacation in another galaxy or parallel universe. They also time travel occasionally when Hank is searching for new story ideas.

Amazon Author Page * Website * Twitter

You can check out the schedule and follow Hank’s tour by clicking HERE.

Giveaway

 

This tour-wide giveaway is for five (5) eBooks of CREATING STORIES and three (3) print copies of the author’s MOXIE’S PROBLEM (U.S. entries only). The prizes are courtesy of the publisher. The giveaway will end at 12 a.m. (EST) on Tuesday, April 18.
a Rafflecopter giveaway